Rays create penetrating light reflections in the image, which are clearly visible in the following illustration.
• |
Length This is where you can determine the length of the light rays. The (visible) length of rays is also affected by the Method and Progress. |
• |
reduce flicker This enables you to reduce murmur and therefore the emergence of streaks (rays). |
• |
Pattern A By means of a document, you can tell that by using the Pattern A option, the appearance of text areas can be varied. |
• |
Pattern B By means of a document, you can tell that by using the Pattern B option, the appearance of text areas can be varied However, this presentation is less refined. |
• |
Checker A By means of a sample, you can tell that by using the Checker A option, identification of the size of areas can be varied. Identification is modulated using this sample. |
• |
Checker B By means of a sample, you can tell that by using the Checker B option, identification of the size of areas can be varied. Identification is modulated using this sample. However, this presentation is less refined. |
• |
Radial A By means of a sample, you can tell that by using the Radial A option, identification of the size of areas can be varied. Identification is modulated using this sample. |
• |
Radial B By means of a sample, you can tell that by using the Radial B option, identification of the size of areas can be varied. Identification is modulated using this sample. However, this presentation is less refined. |
Other additional settings are available in the Scan Mode field :
• |
Luminosity This option alters the appearance of the Rays effect, depending on the brightness. |
• |
Luminosity edge An edge is determined in terms of brightness, to which the effect then relates. |
• |
Alpha This is where the alpha channel is used; should there not be one, the effect is applied to the whole image. |
• |
Alpha Edge This is where the alpha channel is used, should there not be one the effect is applied to the whole image. An edge is determined, to which the effect then relates. |
• |
negative Luminosity This method alters the appearance of the Starburst effect, depending on the brightness. However, only the dark areas of the image are used. |
• |
Bright Edge An edge is determined in terms of brightness (tracing of bright edges only), to which the effect then relates. |
• |
Saturation This is where areas with a high concentration of color are altered in preference. |
• |
Maximum This is where areas with a maximum level of color are used; 100 % white has the same effect as 100 % red, green, blue, magenta, yellow or cyan. |
Further options for creating effects :
• |
Threshold This option determines when an effect begins, depending on the method used. |
More effect settings are available in the Method field :
• |
Edge Light The progress of brightness has its origin in the source edge and not the vanishing point. Brightness changes according to its distance from the source edge. |
• |
Flat Light The progress of brightness has its origin in the source edge and not the vanishing point. Brightness changes according to its distance from the vanishing point. |
• |
Soft Light The progress of brightness is based on the source edge in both directions, to the vanishing point and in the opposite direction. |
• |
Motion Beam This effect option functions as follows. |
• |
Flat Beam This effect option functions as follows. |
• |
Spot Beam This effect option functions as follows. |
• |
Back Beam This effect option functions as follows. |
• |
3D Spot The rays are positioned around the object, as on the surface of a sphere. This effect is only visible in an animation. |
Further options for creating effects :
• |
Exposure Depending on the method, the brightness level of the rays is controlled from the source to the maximum length. |
• |
Zoom This is where you can move the rays towards the vanishing point. |
• |
Composite This is a type of combination of background and ray effect. Depending on its identity, the composite is created in a positive or negative slider direction using the luminance or alpha |
Composite 0% |
Composite 100% |
|
|
• |
Scene-Intensity This is where you can control the brightness intensity of the original image. |
• |
Glow-Intensity This allows the rays of light created to be highlighted with a glow. |
• |
Highlight Color This is where you can decide on a color to brighten up the ray effect. |
• |
Highlight Intensity This option enables you to set the strength of the selected brightening color. |
• |
Tint Color This is where you can choose a color with which to tint the rays. |
• |
Tint-Intensity This option enables you to set the strength of the selected tint color. |
• |
Exposure Tint This is where you determine the way in which the tint works. |
• |
Horizontal Using this option you can move the vanishing point in a horizontal direction. |
• |
Vertical Using this option you can move the vanishing point in a vertical direction. |